Talk:Game Development Based on Experience/1.4.3/@comment-9020515-20130502234212

Wow, I thought the source code should settle the slider table once and for all, but I guess that will take some time until everyone is on the same page with respect to what the source code is telling us.

The current slider numbers are plain horrible. As an example, i f you want to achieve a 1.8 tech-to-design ratio, you should be maxing engine and AI, not gameplay and level design.

Also, as I mentioned before, too many people are getting way too obssessed on those damn sliders. It's only part of the equation and if you want to make 9+ games, the focus should be on increasing tech + design points via training and game engines. I can assure you that if your tech + design points do not improve, then no matter how well you align your sliders, you won't get a 9+ game.