Talk:Game Development Based on Experience/1.4.3/@comment-1322670-20130504133004/@comment-2217938-20130504142902

That's weird, time allocation should help but I guess it doesn't always work.

I had a similar problem, I ended firing a 900 design employee because I wanted my company to focus on Action/Sim/Strat games. I think hiring the right employees is just as important as the actual game dev process, and as a result, my team is terrible at adventure/RPGs. I don't think hitting both ends of the "spectrum" is possible.