Talk:Tech and Design Points Generation Algorithm/@comment-10239552-20130607051401/@comment-9042171-20130607193727

well the game uses ticks and time between two tick is Update time. So even whole process of game development is divided to ticks too and each mission has progress variable that indicates state of mission development. So for each next tick progress increases. Tech and Design points are calculated for each mission and it is max of possible points that can be spawed during the mission development time (without extra points from boost). Now when staff sits back progress still increases but he can't spawn any points so they are stored and they wait until he stats work again and then he spawns them all together.

I didn't test the spreadsheet for such high year (20). But I recently found out that I missed one parameter that can decrease spawning and that is efficiency of staff. Efficiency goes to count every tick and can decrecase amount of points designated for the tick. But if your staff has full efficiency (1) it should be good. Also my spreadsheet doesnt count with boost. That can increse the points upto 50% of extra points and even boost can convert your bugs point back to tech and design points.

So that is what can make different as far as I know. If I understand it right speed does not contributed to it.

If you could send me save file together with corespondely filled spreadsheet of mine I will try to look at it.