Talk:MMO/@comment-62.235.214.173-20130501210820/@comment-81.155.187.146-20130502163406

It doesn't follow any real world business models whatsoever. While many MMO's today are free to play with micro-transactions, this game doesn't do that either. It is based exclusively on units sold and absolutely nothing else. You get no income for sub fees or micro-transactions. Your game just straight up dies if you don't constantly pump out expansions for it as a result of this, and many MMO's today survive without releasing big expansion packs and use other methods to keep people interested such as smaller content patches and player driven events.

I'm also making the assumption here that when you make an MMO in this game, you're making an MMO with the more traditional meaning of the word as the game suggests (big MMO's with many servers dedicated to holding huge worlds with everyone on) - the very expensive server costs.