Talk:Success Guide/@comment-68.184.123.60-20131104084251

It saddens me to realize the reason that I was doing so well in the game and then always tanking around the end of the PS1 era is that I was actually making good games. Since you're not competing against a market standard and because in this world if you ever make a good game then no one will ever buy from you again you're actually REWARDED for deliberatley releasing crap. Whenever you release a new engine making sequels to poorly-rated games and changing their topic/genre combo to something completley different is a good idea, because no one will notice that your sci-fi RPG is not really a sequel to your old dungeon adventure game, all they care about is that it was made on a new engine. Bottom line is that I hate that this game punishes success and innovation and rewards releasing a bug-filled mess and slowly reducing the number of bugs in each subsequent interation. The only way to win this game is to basically release the correct topic RPG on the best console at the time and each year reduce the number of bugs in it slowly. If you ever accidentally make a game that's too good you may as well reload because now you're going bankrupt!