Board Thread:General Discussion/@comment-28184802-20140625021620/@comment-72.161.239.198-20151223023006

TaterPwner wrote: I've worked out the following, which yield a better T/D ratio and still meet other game requirements. These numbers are all percentages of the bar at the bottom, NOT slider positions. Format is: "Engine/Gameplay/StoryQuest//Dialogues/LevelDesign/AI//WorldDesign/Graphics/Sound"

Action: 70/20/10//10/20/70//10/70/20

Adventure: 10/40/50//80/10/10//50/20/30

RPG: 10/40/50//50/40/10//50/40/10

Simulation: 70/20/10//10/20/70//10/70/20

Strategy: 70/20/10//10/20/70//20/60/20

Casual: 10/80/10//35/55/10//10/20/70

These should give a much closer to ideal T/D ratio than the ones suggested in this page (and I've tested them out and it's worked out very well). This works on Medium games, but you can't always use it on Large or AAA games and get "Good Management" because some of the percentages are too high for a single person. The following numbers work better for AAA games (but note that Action and Simulation games will NOT yield a good T/D if you have a balanced team, and Strategy will only barely yield a good one):

Action: 50/40/10//10/40/50//10/50/40

Adventure: 10/40/50//50/40/10//50/20/30

RPG: 10/40/50//50/40/10//50/40/10

Simulation: 50/40/10//10/40/50//10/50/40

Strategy: 50/40/10//10/40/50//25/50/25

Casual: 15/50/35//35/50/15//30/20/50 These were no good for medium sized games. Some of them were even wrong based specifically on ingame tips of works and doesn't work. Casual and simulation seemed especially messed up. It also resulted in a bunch of 5 and lower star games when I tried it.

I didn't try any of the large game suggestions.