Talk:Game Development Based on Experience/1.4.3/@comment-71.8.194.93-20130505184954/@comment-71.8.194.93-20130505234921

^thats weird. I didnt get a 10 and I was able to make AAA games. I just researched it in R&D. I think I did have something in the 9s that wasn't one of those arbirtrary 10/10/10/9 ratings. But that wasnt what I was looking for anyway. I think I worded my question wrong. I meant what did people have when they created large games as to not go bankupt, and/or not bite off more than the employees could chew so-to-speak.

I figured it out on my own, but that's what I meant to say initially, sorry.