Talk:Game Development Based on Experience/1.4.3/@comment-5.146.53.92-20130501094246/@comment-82.42.145.211-20130501104811

You need to take it even slower than you're going I think. When you get the offer to move up from your garage? Say No. Keep doing what you're doing in the garage, release a few more games. Find a good combo - two games which are different genres that you can alternate between. Perfect them - tweak them at this stage until you know what you need to make to get at least a 7/7/7/7 game. Get yourself 3/4m in the bank, then move to your offices.

Then, when you get the chance to hire someone? Don't. Do what you were doing in your office, this time you can add in some training for yourself. Once you've got a cash pile of 5/6M, then hire someone. Stick with that one person for a while, invest a lot in training them AND you. Don't do Medium games yet, keep training yourself and staff member. Run out of RP? Do contracts. Train your staff member in R&D development.

Publisher deals? If you go at this pace, you don't need them - you will have enough in the bank to bankroll your own successful games.

Source - I've just got to year 40 and have a cash pile of £1.4bn, last game was AAA 10,10,10, 9 Fantasy/RPG MMO expansion pack and reached number 1, released 4 versions of my own console - now fourth when it comes to market share, and have not released a single publisher deal.