Staff

You can hire new employees when you're in an office (Out of the garage) by pressing the 'Fill Position' button.

You can then choose how much you want to spend on searching for staff (By adjusting the budget slider), and how you want to filter your possible staff. (Technology, Design, or Design and Technology)

Budget
The higher the budget set, the more options you will have for Staff members and the more skilled they will be.

Filters

 * Complex Algorithms: Technology
 * Game Demo: Design & Technology
 * Showreel: Design

Employee attributes effects
These effects apply to the following activities : They can however be modified during the course of a game via Training, and are a requirement for mission specialization and domain specialization
 * Game Development (detailed algorithm : Tech and Design Points Generation Algorithm)
 * Custom Game Engine
 * Contracts

Algorithm for finding new employees:
The available Employee properties depend on the Budget size and Office Level

Budget Ratio: b – Percentage of Budget Slider (range: 0-1) Office level factor: e = (0.8 for Office Level 4 or 0.4 for Office Level 1-3) + (0.2 with 5% chance bonus) is in range 0.4 - 1 Cost for finding Employee: (2 + 198*(-0.5*b*b*b*b + 3*b*b*b*b - 3.5*b*b*b + 2*b*b -> rounded down) * 10,000 is in range 20,000- 2,000,000 Number of Employees that will be found: h = [ 2+3*(b+0.2 -> clamped between 0 and 1) ] -> Rounded down is in range 1 - 5 Employee search duration: Between 1.5 and 3 weeks. Budget factor: BF = b/3+(1-b/3)*(random number between 0 and 1) is in range 0 - 1

Game calculates Tech and Design complements from MinTech/MinDesign Ratios, result in the form of a table:

Game checks whether famous Employee is found: R1 - first random number between 0 and 1 R2 - second random number between 0 and 1 BF > 0.5 and R1 > 0.5 and R2 > 0.5 - all conditions must be fulfilled If the Employee is not famous, the game checks whether a famous Employee can be searched for again (Maximum of 2 times) (b+0.1 - clamped between 0 and 0.7) => (Randomized Number between 1 and 0)

Afterwards, the game generates a Name, Surname, and Sex.

Parameters: C=[(5*L -> rounded down) -> clamped between 1 and 5]

The game then sets up the employees properties: Name Quality Factor: L = 0.2 + e * BF - Ranges from 0.2 to 1.2 Design skill focus: D = 2/5*C*(TechComplement + DesComplement*(Random, between 1 and 0)) Tech skill focus: T = 2/5*C - D Research skill focus: R = 0.2 + e * R1  Speed skill focus: S = 0.2 + e * R2  Efficiency: 0.05 Salary: P = [C * 10000 +/- 20% - RandomValue] (Rounded to the nearest thousand) Famous: F = R1 > 0.5 && R2 > 0.5 && BF > 0.5 Gender: Dependent upon percentage of chance, found above.