Talk:Game Development Based on Experience/1.4.3/@comment-11680434-20130707155022

"Your tech/design ratio will be off. Your tech would be way too high for most genres. Rpg, Adventure...etc would be getting bad quality (due to you getting wrong tech/design balance), while Simulation, Strategy would be getting good quality (due to getting correct balance). If your staff would have an excess of design over tech, it would be vice versa. Therefore, if you'd to follow the table below, you would have good quality games of some genre, but bad quality of other, meaning you would keep getting very bad reviews every now and then for your inconsistency in game score"

Can someone please explain that 2nd last table please?

I get the Tech/Design ratio after the genre... but I don't understand what the numbers signify.

For eg, in Action (1.8) how is Engine getting 100? It should be 80 (for tech)...

Same thing for Action Gameplay.. It should be 20 (tech), 80 (design).

This table is confusing what other information I've learnt.. Can someone help, please?