Talk:Game Development Based on Experience/1.4.3/@comment-2136903-20130502031416/@comment-174.52.173.212-20130502060812

I think I waited like 4 times before moving to an office. Made some decent hits, saved up about 4mil, then moved on. When you finally have the opportunity to make medium sized games start developing a new engine and start making sequels of your blockbuster titles. Average 9-10 on fantasy rpgs and military action, myself ;). You'll need at least 2-3 guys on your team to really tackle medium sized games. Once you start making excellent sequels you can higher new team mates to prepare for large sized games. It gets interesting from there... PS: save right before you make a new game in case it flops. I was able to gradually build to 10 million sales without any publisher support... The higher rated games also build fans which buy your game even if it sucks. :)