Talk:Game Development Based on Experience/1.4.3/@comment-151.230.234.120-20130501123859/@comment-8996666-20130501125022

I was too aiming for balancing it out at 100%, but then I had so many different feautures that I'm just putting most of it there (what I see fit) and then balance % out. So I have like 65-65-65% but the game itself still can get top rating. I think it's how "well" you can implement those feautures.