Talk:Success Guide/@comment-75.169.19.219-20130508104506

Before I say anything, please note that I'm usually not for getting too deep into the nitty gritty, exact details of a game to succeed. Especially with a game like this, I like to keep some things unknown as to not be consistantly, nearly perfect until the game changes in some significant way. Also, not big into the mathematics... Was one of my worst subjects. :P Haha

ANYWAY, my one question is this: The Ideal balance numbers for Genres. What are these numbers? How do they work? At one point, I thought that there was a certain ratio for each genre that held true every time; Lets just say for an example's sake, that RPGs had a Design/Tech point ratio of 2:1 respectively. And it was always this way. To get the optimal score on the balance here, you always had to be within the range of 2:1 for RPGs. (With this specific RPG ratio under the guidelines of how I THOUGHT the point balances work.) However, from what I can gather, this page seems to say that the balance is flexible, and isn't a static, never-changing rule, (compared to the one in my example.) and is based on the amount of points you get in Design and Tech. OR, is it that there is a static Ratio for each genre, but the amount of points you get determines the margin of error you may have, yet still be able to optimize your score in the balance area?

This is basically the only thing I'm confused about. If someone could please enlighten me on this, it would be greatly appreciated. Thanks in advance to those that wish to do so.