Talk:Game Development Based on Experience/1.4.3/@comment-71.8.194.93-20130504043537/@comment-9088222-20130504061002

Wow, my mistake! You are completely right. For some reason I thought that the optimal ratio for casual was 0.6 instead of 0.5 so I was getting incorrect values! Now I feel stupid ;P

Yeah, the T/D is in the penalizing zone if you use 0.5 as the optimal ratio. Although now I am confused as to why you got 10/10/10/9. Seems I need to find out what factor I am missing this time :o