Talk:Game Development Based on Experience/1.4.3/@comment-8903449-20130504123452/@comment-92.243.209.235-20130504124959

The stupid numbers slider is there only because all the QQ, if you delete it, someone will put it there again, that one reflects sliders in the development stage, actual bars. The + blank - one represents time allocated on project, the one bar at the bottom, but you would have known that if you read the text above it, which explains how it works according to the actual game data. Tech and Design balance is the bubbles at the top, 1.8 means you want something around 2 times as much tech as design, say 18/40 D/T, 0.6 would mean something like 60/40 D/T, you don't actually have to hit exact ratio. The ratio will be fairly acureate till you hire more people, if you do the sliders right. Once you have people you'll want to assign them to appropriate sliders, tech people working on tech stuff, like engine and AI, designers on gameplay, dialogues. Can't offer proof but I think they produce more bubbles if they do what they're good at.