Talk:Game Development Based on Experience/1.4.3/@comment-50.72.108.114-20130622202833/@comment-24.68.68.157-20130622213807

Try and target 100% -- adding more features increases the amount of tech/design points that are generated during that phase. i.e., If you have an action game and focus a bunch of design areas you'll end up with more design than tech which isn't so good.