Thread:TestSubject0/@comment-8961248-20130721105202/@comment-11725513-20130723093418

Yeah, I had a forum post on Greenheart Games that got taken down and eventually Patrick Klug said:

The game wasn't designed with modding in mind and I don't think that 'hacking' the current source code is a great way to allow modding. That sort of hacking is also against our EULA. We don't allow reverse-engineering or altering the core source code of the game in such a way and I don't think that any such mods would be very user friendly, especially when the Steam release is concerned. I think offering a cleaner modding API (maybe by working together with key community members) and starting a dialogue of what mod ideas are popular would be a better way do go towards a moddable game.

At the moment we are busy with the Steam release but once that is settled we will put our attention back to community-related activities such as localizations and potential mods.