Talk:Staff/@comment-76.187.31.155-20130502021049

Thanks for the info. Any chance of being able to expand on how the different skills (Design, Technology, Speed, and Reseach) effect the different stages of developing a game? I think Speed effects the frequency of the bubbles, and Research effects the speed of the research time, but what about Technology and Design? If a person was High Design/Low Tech, what parts of game development would they be ideal for? What if a person was High Tech/Low Design? What about a person that is evenly balanced?