Talk:Game Development Based on Experience/1.4.3/@comment-108.180.143.196-20140426170932/@comment-76.189.215.194-20140623015459

You need to establish a fanbase to make successful medium games on your own. Best way to do this is to bite the bullet and work through a publisher. You don't make a lot of money, but you get your name out there with minimal risk. Then once you get past the milestone where you can make your own stuff, make sequels of everything that was a hit under the publisher. With a new egine, of course. The EA/Activision/Ubisoft model of literally releasing the same game over and over doesn't work in this.