Talk:Game Development Based on Experience/1.4.3/@comment-8903449-20130504123452/@comment-80.177.248.169-20130504153135

But the ratios mean absolutely nothing.

I've had an action game with 54 design and 11 tech (~0.2 ratio) get a 9.75 score, when if it were down to ratios, it should have scored 1's since apparently the best ratio is 1.8.

It's blantantly obvious that the ratios are not the be-all-and-end-all of getting a perfect score.