Talk:Sales Algorithm/@comment-77.239.253.103-20130504130511/@comment-8961248-20130504154356

I reread the code, corrected a few errors that did not affect what you said, and it seems like a redundant check.

Which is not surprising at all by the way, game development is pretty much an iterative process, you add and remove things quite often in development, maybe at some point hype was not capped and you could actually reach the entire market with high enough hype, and that check is a remnant of this time (yeah, code reading is pretty much like archaeology)

Or I could very well have read the same thing three times and failed to understand correctly every time. I mean it happened when I did the review algorithm page so...

Also I've seen sales of 100M copies, which considering market data seems totally impossible, as Playsystem 4 basically has an endgame reach of 30M units, which seems to lack a zero or at least a *5 factor to me

Edit : well I forgot the *2.5 AAA games modifier, still we're far from 100M if maximum market reach is 10 %