Talk:Review Algorithm/1.4.4/@comment-81.165.112.17-20130608023901/@comment-10239552-20130608033941

For the first 2 conditions, "more than 40% of a phase on a design goal >= 0.9" and the "more than 40% of a phase on a goal < 0.8", it applies to all 3 phases combined. For the 3rd condition, "less than 20% of a phase on a goal >= 0.9", it applies each time it happens.

So in your example (action 80/10/10,10/10/80,10/80/10), you would only get +0.2 to q for >= 40% on engine, AI, and graphics, then you get -0.15 * 3 for < 20% on gameplay, level design, and sound for a total of -0.25 to q.