Talk:Game Development Based on Experience/1.4.3/@comment-81.99.234.249-20130502003256/@comment-82.42.145.211-20130502123800

I found getting one balanced addition worked best as my first employee. Having one employee and having them favouring tech or design can easily throw out the design/tech ratio.

Once you have more employees then you want to look at specialisation.

Once you have all employees, then you want to have them all fully trained in both design & tech. You might also find it a lot easier if you've got a bit of money to sack some of your employees you aquired cheaply and spend £2m when you're in the offices near the university, as that is probably quicker than training your existing employees all the way up.