User:Orangy Pie



I'm a theorycrafter.

Modding the review score
Specific instructions on how to mod the game could be found at Modding. I pick up where the page ends and talks about specific ways to modify the review score. Each of the changes here require changing only a few characters of a line.

​Less randomizing for top score
Personally I find the current review score frustrating as despite my best attempts, I could get a review score prior to post-treatment and then RNG proceeds to destroy it to an 8 or 9. Considering that a 9.75 sells at least 5x more than an 8+ game, I feel that the game is being unreasonably punitive. There are a few ways to change that:

Get review score of 10 once for  every x top score
Line 5808 starting with "10 != p". This line states that your third top score always give you a review score of 10. It's a nice idea and I certainly wish that I'm  guaranteed  of a review score of 10 at least once every x times if doing everything right to get a top score. Suppose you want that to happen once every 5 times, then change the whole line to the following: 10 != p && (l.flags.topScore && 3 === e.topScoreAchievements%5) && (p = 10); You wil get a review score of 10 for your 3rd, 8th, 13th, 18th, ... top score.

No 8's more 9's
Go to line 5817 and change Math.floor to Math.round. There are other ways to reduce the randomization penalty but it's a little more complicated.

Simpler game score (Easy mode)
The current game score unfairly penalizes your future games if you follow a trend and boost your game score. To remove external factors and let your game score to simply be just the highest design + tech points, make the following changes on line 5786 to 5790. m2 = (m + m * q) * p * o * r; Line 5787 no change m2 *= o; Line 5788 no change p = m2 / o;

Compete against industry, not yourself (In progress)
This involves changing the function starting at line 5680. The current idea is to have it return what I call an industry score (instead of your top game score + some constant). The industry score will be time-based and increases as time progresses. To get a stellar review you need to beat the industry score.

The development of the industry score is in progress though as I lack data to fine tune the numbers.

By extension we could have game modes with varying difficulty. Essentially on the harder difficulty, the industry score will increase at a faster rate. But before that, we need a skill-based progression

Skill-based progression
The game should have skill-based rewards for developing a good game. Basically, your design and tech skill should be increased every time you develop a game. The increment will be a function of the design + tech points and maybe even the review score. Essentially, we need a reinforcement loop wherein developing good games improve your skill which in turn allows you to develop better games.