Talk:Review Algorithm/1.4.4/@comment-78.53.72.5-20130501192002/@comment-93.186.23.84-20130501201616

It's quite difficult actually According to the game development page (which has many issues but not this one) each slider is tech- or design- associated

To control the ratio you have to reflect it in the global time allocation table (which would be the concatenation of the three development stages)

Since the combo requirements are quite loose (more or less than 40 %) you have plenty of room to try and experiment with the sliders to reach it

On the other hand your staff's skills probably also play a role so I believe this will stay in the trial and error realm for a time

Anyway, you can only get a -0.1 penalty to q for this one so it is probably better to find ways to increase tech and design rather than attaining the perfect ratio

And keep in mind you don't need to be exact, there is a 25% error margin