Talk:Game Development Based on Experience/1.4.3/@comment-71.8.194.93-20130504160059/@comment-77.239.253.103-20130504173511

You should make about 5 mil and transition.

Hire two staff (spend ~500k for finding each of them) one oriented in tech and one in design. Chose the best by sum of highest design/tech and speed.

Do only medium games for publishers - chose ones that have good royalties (it can even outweight failure to meed high review plank, sometimes), but make sure that genre/topic combo is good and fits the console (this is not guaranteed).

This makes you gain fans fast. Much faster than in garage.

Do 1 training session after every game you make. More seems to have diminishing returns. Train in preferred stat (both stats for main hero) and speed.

When you gain 100k fans you can start self publishing medium games - just make sure to spend on advertisment (I use 500k campaign at start of phase 2 and one at end of phase 2 and some magazine adverts). Well, and make sure you get high scores or you'll end up in negatives.