Talk:Game Development Based on Experience/1.4.3/@comment-71.8.194.93-20130504043537

Ok I just got a 10/10/10/9 with a Racing/Casual and my T/D was 1.18, specifically 19/16. It was on TES, targeted at Everyone, 2D V2 graphics, Steering wheel, gamepad, savegame, Better A.I.. I  did not focus on the percentage sliders at all, just the +/- sliders. Debuted at #1, sold 84k first week, stayed at #1 for 5 weeks, didnt go below #2 while on the market. Ended up selling 308,680 units for 2.1M profit.

So it seems trying to get T/D doesn't really effect it as much I think. Those features on the other hand...