Talk:Game Development Based on Experience/1.4.3/@comment-46.64.87.193-20130430230026/@comment-8970408-20130501000837

I think they should add a different kind of research function. Specifically in what kind of markets are out there, and what will sell good. This doesn't have to make it crystalclear for everything after having used it once. Think about it like researching topics. After you research a topic, you can see what kind of market would be interested in this game. Perhaps same for markets, and different concolses/PCs.

I've managed to get to the second office, and am still afloat at around 30M, but whatever I try to do now, most of my games seem to fail. I tried making a Online Fantasy RPG for the PC, focusing on Engine (seems kinda important for a online game), gameplay and not that much on dialog (lets be honest, WoW didn't have that much going for it in that field). Failed horribly.

Tried doing the same, but sticking to the RPG guidelines, miserable failure as well.