Talk:Game Development Based on Experience/1.4.3/@comment-77.239.253.103-20130503090551/@comment-77.239.253.103-20130503091033

... And this is why people get better on "gut" feeling sometimes.

Statistically, you are more likely to land somewhere in the middle if you act randomly, but without much deviation (and if you have no knowledge of game workings you are pretty much acting randomly, but since you use common sense you aren't doing totall bullshit like releasing a hospital rpg mature on gameling). Therefore, you are consistent, and that is what matters!

However, once you try to use this information, if you misunderstand some of it, you will start getting good sometimes and bad sometimes, thus you will start seeing more bad scores (because your failures would be compared to your perfect wins, not your medicore results to your medicore results)