Thread:Jamesericmason/@comment-7347407-20130726220723

http://defenderoftexel.wikia.com/wiki/Damanais_-_Drilgisa_-_Diurpaneus

Earth Agility Focus Preempt All with statistics superior to Ironclad in every way

Superfuse becomes less marginal due to use of special T1 Lines: Assidhios

Or the use of cheap Warlock 5/5 Epics to superfuse Attack/Wisdom

Dungeons evolve into a more strategy-based scenario by presenting 800% Heroes

Strategy requires using Heroes in specialized Levies to break mark 4 or by superfusing top of the line fighters to brute force Mark 4; the use of retroactive hero edge is also useful. Dungeon is more about gathering resources and specialized fighters now.

PvP is easy and boring; attempts to defeat Preempt include a Hippo with a Vent skill that functions like Repay (Tishpak is now superior to Afrogator and is from the same Champ Type)

Trade evolves to a resources-based economy, with bitters constantly fluctuating and nux generally staying a constant currency. Glu market can still be exploited.

There's everything you missed. 