Talk:Tech and Design Points Generation Algorithm/@comment-81.165.112.17-20130607121650

it seems the wiki doesn't allow me to reply to a reply, so i'll write this as a new comment.

about my post about the amount of research points (RP) per game:

you're right, i did make 2 mistakes, but i also did a poor job explaining myself  :)

researching new topics costs 10 RP, but it also generates extra RP when you use the new topic, so i wondered if researching new topics could give you a net gain of RP, and if so, when? what are is the minimum research skill needed to start benefitting researching new topics? that's what i calculated.

i took worst case scenarios everywhere, and also silently assumed only making great combos for a topic. i know the difference between new combo and great combo, as you explained in point 1 and 2, but i just made some generalisations: the player only makes great combos and the topic has only 1 great combo (worst case scenario), that way you can see what the minimum amount of bonus RP is you can get from a new topic

i made 2 mistakes:

- the mission % of phase i misinterpreted as a fraction of the whole game, which then sums out to 1, but it is a percentage and each phase is considered separatly, so it actually sums out to 300

- i forgot the skill focus is skill divided by 500, and not just the skill itself

so, correcting my calculations, the number of bonus RP you get from making a new topic (i.e. how much RP more than if it wasn't a new topic) is as follow:

2 . 1 (2-1 bonus). 1 (worst case, never 10% bonus). 300 (mission % phases summed out). 0.03 . 1 (worst case, small game). x/500 (total skill focus of all staff) = 18x/500

this bonus RP needs to be higher than 10 to get a net gain: 18x/500 > 10 or x > 277.8

In conclusion, researching new topics always gives a net gain of RP, even in the worst case scenario and only making 1 games with the new topic because the manager starts with 300 research skill (correct me if it's not 300).

Very interesting because before i read your algorithm i didn't know new topics gave a bonus to RP and i thought that having many new topics was a waste of RP