Board Thread:Questions and Answers/@comment-141.123.243.100-20130603170921

There are two schools of thought I've seen when it comes to  your first two new hires. One is to hire them at level 1 with as low skills as possible (except research). The rationale being that any training you give them will result in a much larger % increase in their skills, and thus have a more dramatic effect on improving your next game compared to an employee who already has good stats.

The other school of thought is to hire as skilled employees as you can find (level 2s, level 3 if you get lucky). They will require far less training to get up to good levels and thus will be in relatively easy reach of training both Boost and a specialization. The research points you save on training them can be put to unlocking more engine components sooner.

I'd be curious to hear what everyone's take on this is. 