Talk:Review Algorithm/1.4.4/@comment-77.239.253.103-20130502205054/@comment-77.239.253.103-20130503060546

So basically, getting huge upgrades or huge review successes is penaltising yourself because all games you make in the future would be judged on that? Like, if you happen to land a perfect quality, pefrect trend hit game, when trending ends, you just cannot catch up until you improve something seriously, because that trend 1.2 bonus is gone and there is no way to compensate?

Another example, you just made new engine with 10 new features, if you enable all 10 at once, you will get a cool score, but then, you have to do it always. But if you enable them one at a time, you will keep improving your old score, thus, you will keep getting high scores longer?

So, algorithm is penaltising you for getting TOO high score jumps? You should get "just enough" scores to get just a bit over your last high score, but never too much, so that you never set a bar too high for yourself?