Talk:Game Development Based on Experience/1.4.3/@comment-8903449-20130504123452/@comment-71.8.194.93-20130504161207

^ No they're not, but if you read the Review algorithm page, you'd already know that. That page is really what you need to understand to have better control over your scores. That optimal ratio is used in a formula to get g= game score. Then g is used in another formula, then you take into account 1st pass, 1st and 2nd pass, or no pass, then you take into account the random values being generated towards the end of the whole process. There's a lot going on outside of just T/D, but getting a T/D within 25% margin of error will give you a significantly better chance at getting the scores you desire, and/or netting what the game will count as a high score.