Talk:Review Algorithm/1.4.4/@comment-77.239.253.103-20130503091257

I guess I should repost it here or it's lost in the long list of comments: So basically, getting huge upgrades or huge review successes is penaltising yourself because all games you make in the future would be judged on that? Like, if you happen to land a perfect quality, pefrect trend hit game, when trending ends, you just cannot catch up until you improve something seriously, because that trend 1.2 bonus is gone and there is no way to compensate?

Another example, you just made new engine with 10 new features, if you enable all 10 at once, you will get a cool score, but then, you have to do it always. But if you enable them one at a time, you will keep improving your old score, thus, you will keep getting high scores longer?

So, algorithm is penaltising you for getting TOO high score jumps? You should get "just enough" scores to get just a bit over your last high score, but never too much, so that you never set a bar too high for yourself? And if we follow this, it does not actually do you any good on itself to have prefect genre combo, perfect balance, etc. If you consistently do bad on those, you will keep getting 9's and 10's, because your previous high score was gotten the same way as well! So, all that matters is being consistent, not being perfect in balance and combination.