Talk:Custom Game Engine/@comment-84.113.90.11-20130520201555

"There seems to be a maximum amount of benefit you can apply to each game size. For example, Medium games have less capacity for features than Large or MMO games."

You can simply measure this in Staffworkload:Medium = 100% per Dev Stage, Large = 167% per Dev Stage, AAA = 200% per Dev Stage. Also each Category within a Dev Stage cant set below 10% of the max workload. With this in mind its a pretty simple task to achieve "Good Management" with every game.