Talk:Game Development Based on Experience/1.4.3/@comment-75.167.146.187-20130501210613/@comment-79.250.38.174-20130501211220

The two things that helped me get out of the same slump:

1. Vary topc/genre combinations more.

2. Train my employees.

The first couple games I made the mistake of expanding too much and aiming too high - and suffered for it.