Talk:Sales Algorithm/@comment-77.239.253.103-20130504130511

I'd double check the formulas: U = (2 / 1000) * R³ U = R³ / (100 - 35(R-9)) then U' is the actual market reach : U' = ((2 / 150) * L * U + 0.008) * P {0.05 * M * h * ((R - 5) / 5)}
 * If R < 9
 * If R >= 5 : K is increased by : ({A} means A rounded down to the previous integer)

First and second mean that max U = 2 (for R=10), for R=9 U=1.5 and for R=8 U=1.23

Then third means that U' is (consider L=1 and P=1, most typical values) :

0,0347 for R=10 0,0274 for R=9 0,0244 for R=8

this value is later multiplied by M so its a part of market share (3.47%, 2,74%, 2,44%)

then fourth means that you get up to 5% market share from hype, 5% being in case when you have R=10 and 500 Hype, in case of R=10 and 250 hype you get 2.5% market share, in case R=9 and 250 hype you get 2% market share, etc.

And then you say "it is capped by total market size"... what?

I mean, if i'm not misaken, correct me if I'm wong, you cannot ever get more than 10.19% market share (thats getting 1.3 mature modifier for PC and 1.15 modifier for last office). 5.19% come from game rating and 5% comes from hype. How can you ever reach high enough for that "capped by market size" would come into effect?

Or is it just a redundant safeguard in the algorithm?