Board Thread:General Discussion/@comment-6203708-20131008120803

I had just beat the game, unlocked R&D and spent about 50m researching which is a little bit stupid now that I think about it. I had 50m left, so I decided to create an MMOPRG sequel to my most popular game that earned me that 100m. When my developers finished the game it got a 9.75 average and brought my money all the way to 250m, then my game started to fail due to maintenance prices being higher than what I profited (1.9m a week loss). I panicked and quickly made an expansion with nearly double the design and tech points yet got a 5.25 average and then I went bankrupt.

I had saved when the maintenance prices were getting too expensive so my game that I just spent 10 hours straight on had just failed indefinetely and made my mood drop from having a really good day to hitting my head off the wall.

In my opinion, I believe that maintenance costs should be less expensive. I really wish I could continue playing my used-to-be save but there is nearly nothing that I can do (and I did not want to screw my customers over).

Take my advice newcomers (to MMORPGs), either be smart when making an MMORPG or don't make one at all. 