Talk:Success Guide/@comment-9042171-20130517105622/@comment-9042171-20130529080255

Hi, in fact PC has no tech level but i have in my table 0, so to have counting of average right I must subtract 1 if platform is PC.

for example: 3D graphics V7: tech level = 7, Playsystem 3: tech level = 5, PC: tech level = 0.

So for combination of 3D graphics V7 and Playsystem 3 tech level is (7 + 5) / 2 = 6

and for 3D graphics V7 and PC tech level is just average of 2D and 3D graphics in custom engine i have to make it work with the same formula so it is (7 + 0) / (2 - 1) = 7

and for the workload: game counts actual workload for each development phase like this:

Work load of phase 1 = staff workload from phase 1

Work load of phase 2 = staff workload from phase 2 + Work load of phase 1

Work load of phase 3 = staff workload from phase 3 + Work load of phase 2

So in those cells is worklod form last phase and it is just informative.

And for workload for each game size: as far as I know staff workload is base on sum of percentages of each mission divided by count of staff assigned to mission (if there is more than 1 staff assign) and it is the same for every game size. But what is more important is "Staff Responsibility Factor" that is separatly counted for each mission and depends on if staff is responsible for mission, if staff is expert, game size, T/D skill of staff and "Staff Utilization".

Please correct me if I'm wrong