Talk:Review Algorithm/1.4.4/@comment-81.165.112.17-20130608023901

question about the design decisions to determine bonuses/penalties for q.

does the "twice" and "once" refer to all 3 phases combined, or is it applied every phase?

for example, for an action game with engine 80%, gameplay 10%, story 10%, dialogue 10%, lvl design 10% AI 80%, world design 10% graphic 80% sound 10%. would it get a +0.2 to q because engine, AI and graphics all have more than 40%? or is it +0.3 (+0.1 once in each phase) and it could have been +0.6 (if gameplay, lvl design and sound also had been 40+%)?

I'd like to know because for example an action game needs T/D = 1.8 and things like gameplay are 80% D. if the "twice" and "once" applies to the development as a whole it'll be easier to reach those T/D criteria because it allows more freedom for the sliders.