Talk:Game Development Based on Experience/1.4.3/@comment-206.126.83.193-20130504232446

I did some load/saving in trying to get a higher score on a specific Simulation game, and it seems to me that what has the biggest effect on the review is the actual values at the end. The higher design/tech, the higher the result.

Most of my results fell into the 1.3 to 1.75 ratio. The numbers I'm going to put here are the total of Design + Technology added together.

I did 10 games, so it's a small sample size, and I'm around Y20 in the 3rd office.

3 had < 800 in total points. These all scored 4.5 to 4.75

6 of them scored > 900 and < 1000. 5 were rated 6.5 to 7.5 and 1 was left behind at 5.75

The top scorer with 1066 points (448 Design, 618 Tech) and a ratio of 1.38 got a score of 9. The only game that had a ratio less than 1.38 was the game that had 5.75 with a 1.31 ratio.

The ratio has an effect, but I think it's the raw numbers that are the most important in how they relate to other games that are released. Even if you nail the ratio perfectly every time, you'll have trouble beating an earlier release if you can't match the points. Every hit you release raises the bar for your next game.

Raw numbers:

Total  Design/Tech   Ratio   Review Score

999 411/588 1.43 6.5/10

980 394/586 1.49 6.75/10

942 372/570 1.53 6.75

954 390/564 1.45 7.25

973 415/558 1.34 7.5

1066 448/618 1.38 9

999 432/567 1.31 5.75

628 228/400 1.75 4.5

727 268/459 1.71 4.75

771 316/455 1.43 4.75