Board Thread:Questions and Answers/@comment-60.231.90.84-20130610042155

Is there a negative effect of sliders displaying less than 100%?

I'm developing a lot of Large games and if I keep adding new features it becomes impossible to get all the sliders to be 100%. eg say World Design/Graphics/Sound are all at an even ratio, they might have say 90% / 91% / 80% displayed next to them.

Is dropping features to keep those high a good or bad idea?

What about allowing those % figures to dictate where I set my sliders - or should I just match them to the game like the Small games earlier on? 