Talk:Review Algorithm/1.4.4/@comment-76.10.47.235-20130504041011

Even if you are able to create an amazing hit game, you will be punished in the future due to the b value and the top score increasing. I found that you can have much better scores through forcibly limiting the g value through bugs. Bugs can lower the game score significantly, don't affect the next games negatively, and they can be easily controlled through timing(if you have the values calculated out at least).

If you do it right, you can steadly increase the top score by (top score - second score) as long as you don't increase it past 0.1 * (top score + b * Y). This will gain you consistent scores and stop the b values from inflating out of control(which happens very easily when adding new crew members early in the game). Bugs, unlike in real life, are really helpful in this game if you know what you are doing since they allow you to directly control the g value(and they can save you from needing to save/load over and over again)!

I have created an excel file(it is very rough, requires some input values, probably has a few errors, and was made using openoffice, so I am not sure how it will work in excel). I am not sure how to share it though. Any ideas?