Talk:Review Algorithm/1.4.4/@comment-77.239.253.103-20130503095313

I suggest following edits and fixes (I do not want to edit myself because I did not see the source code myself, and could be wrong):

1) tech exp for AAA is probably wrong: k = 5-e, clamped between 0 and 3  (what??? 5-e clamped by 3) m = 3-c, clamped between 0 and 3 (okay so it means we need 3 experts to max tech exp)

But then it talks about needing 5 experts for AAA. So I conclude it must be 3-e clamped by 3, and 5-c clamped by 5

2) When talking about High Scores modifier:

Whatever is greater between (Top Score - 2nd Score) and (0.1 * (Top Score + (Value of b for previous game)*Y)), But it has to be less than 0.2 * Top Score or it just becomes 0.2 * Top Score

Are you sure this is correct? (Value of b for previous game)*Y is supposedly a value that is around 10% of the Top Score itself, right? So we hardly ever going to reach the 0.2 * Top Score boundary.

3) The only place where q (quality) is used is when computing final score, where it is used like this: m + q * m Therefore, it would make sense to say that q starts with 1, and just simplify final formula to q * m (yes, it would not represent ingame algorithm per say, but it would be identical in terms of outcome, and easier to comprehend)

4) Platform/Genre = 1 : "Genre works well on Platform" message added to the queue Are you sure? Platform/Genre can go higher than 1, so basically if I do a genre on a platform that gives me 1.05 for it, it won't tell me genre works well on it?

5) Is is true that genre combination is only effecting quality of the game if it's an MMO?