Talk:Tech and Design Points Generation Algorithm/@comment-81.165.112.17-20130607025122/@comment-9042171-20130607084141

thanks for advice. I wrongly understood condition for New Combination Factor in game code. You are right, for new combo it is always 2. However your calculations are wrong and understanding great and new combos too.

1. new combo is when you first time use new combination of genre and topic. So there is 51  topics and 6 genres => 51*6 = 306 new combos but don't forget about multigenre that add another 51*30=1530 new combos. Total of 1836 new combos avaible in game.

2. great combo is when Topic / Genre ratio = 1 (see Raw Data for Review Algorithm). So again there is 115 great combos and another 97 for multigenre, Total of 214 great combos.

For research points are important only "new combos". so you can get the bonus for it 1836 times. (both new combo and great combo, with others factors are used to calculate experience bonus after finishing the game. This experience bonus can multiplies the amount of experiences that will gain each staff, mission and 2D/3D features. I have ready article about that just have to style it i little bit and I will add it to this wiki)

3. Calculation of research points for new combo is like this:

2 * 2 {as new combo factor} * 1 {as you said no 10% bonus = worst case} * 300 {as sum of all mission % of all phases} / 100 * 3 * 1 {as multiplier 2 for small game} * X {as sum of  Research Skill Focus of all Staff} = 2 * 2 * 1 * 300/100 * 3 * 1 * X = 36 * X

and also there is difference between Skill and Skill Focus: Skill = 300 => Skill Focus = Skill / 500 = 300 / 500 = 0.6

So if you have 3 staff with this Research skills: 350, 400, 250. X will be (350+400+250) / 500 = 2

and then amount of Research points = 36 * X = 36 * 2 = 72