Talk:Review Algorithm/1.4.4/@comment-9042171-20130504110455/@comment-99.119.14.242-20130504203719

I think that may be off, but please check this:

t = (D * R - T)/max(T,D) I do Sim/Strategy games where R = 1.6. I estimated the range 1.2 - 2.0 initially, then calculated more precisely. Take for example: 100D / 200T. You get t = (100 * 1.6 - 200) = -40 / 200 = -0.2, which is within +/- 0.25 to get the quality boost.

In this case actually 213T is the highest you can go, just under the threshold. 128T is the lowest you can go (exactly 0.25). This means you can go down to 0.8 x target ratio, or up to 1.33 x target ratio, in general I think (at least for T > D targets). The actual range for strategy and sim is 1.28 to 2.13 Tech:Design.