Talk:Success Guide/@comment-81.165.112.17-20130607144012

it is said here that the effect of features is, at best, doubling the T/D points generated by the affected "field/mission", but the but the D/T point algorithm describes the D/T point generation as follows:

"Current Quality Factor of Staff" * "T,D Skill Focus of Staff" * "Development focus" * "Staff Responsibility Factor" * ( "Mission+Engine Value" + "Feature Bonus" )

there's no reason why features can't have a bigger effect than just doubling D/T points, unless the "Feature Bonus" is capped by "Mission+Engine Value", but this is mentioned nowhere.

"Feature Bonus" is only limited by feature efficiency (and feature level, but not relevant here) which depends on game size and time attributed to the mission