Board Thread:General Discussion/@comment-28184802-20140625021620/@comment-108.168.93.164-20160211164541

It's not enough to just set the sliders in the correct position. All they do is adjust how many Design bubbles and Tech bubbles you generate. During game generation, the tech and design bubbles generated are based mostly on the total tech score and total design score of your team. (Try adding a new team member and giving him nothing to do... he will dramatically affect the overall game scores and the tech/design balance.)

A highly rated game requires three things:

1) a higher overall score (tech + design bubbles) than your previous highest scoring game. I aim for 15% or so.

2) a ratio of Total Design Bubbles to Total Tech Bubbles that is close to the ideal for the game type (ex. 1.8:1 (Tech:Design) for an Action game.)

3) Have the sliders set to meet the minimum and maximum requirements for the game/genre match. You only have to stay inside the minimums percentages and maximum percentage. Of course, putting more on something Techy (like Engine) and lowering something designy (like Stories/Quests) will cut down on Design bubbles and increase tech bubbles but the difference is not as dramatic as you thing. Try saving before creating a new game and setting the sliders to the ideal vs. completely screwing them up. The total bubbles generated will not be far off but the game with the bad sliders will tank.