Talk:Game Development Based on Experience/1.4.3/@comment-9026404-20130504103524/@comment-77.239.253.103-20130504121143

Again, to get very good games (in a sense "very good reviewed"), you need to improve over your latest high score. That's ALL you need to do. Nothing else. You can make horrible (quality, genre combo etc wise) game after horrible game and have them all rated 9+ IF you increase your (inner) game score steadilly.

Making high quality games is better than making low quality games ONLY because it is easier to comply to each feature (and get fixed maximum of all the modifiers) than to not comply with each feature (to the same degree every time, otherwise you will have spikes in your performance and spikes means bad reviews guaranteed after a good result).

That is why your "set sliders like on this pic" is IRRELEVANT to getting good scores.

Knowing game's inner mechanisms, however (like design/tech balance goals, 40/20% rules etc) is at least somewhat relevant because it allows you to be consistent in your game quality, which in turn allows you to consistently improve your score, which in turn allows you to consistently get good reviews.

That is why "set sliders like on this pic" has no place on this page, but tables that help you get a high quality game has.