Board Thread:Questions and Answers/@comment-71.194.113.190-20130512234750/@comment-84.250.64.103-20130514173542

That's definitely the hardest part of the game, and it's mostly down to simply how to slowly increase the quality of your games. Every time you create a new game you are basically competing with your last game's score (not the direct review score, though, which is affected by some other factors) and have to improve at least a bit to keep getting the same scores.

You'll have to be quite careful with your money, and more importantly your time. You'll have to get the right combination of time distribution in development down quite accurately, and keep slowly increasing your employees' effectiveness (best start with one or two) and upgrading your engine (focus on things you'll need for the genres you produce) as you have money. It might take a few tries, but if you still can't get past it you can always check the exact formula for development here on the wiki, though it kinda spoils the fun.