Talk:Game Development Based on Experience/1.4.3/@comment-184.36.229.142-20130509024129

For Action-RPG, the balance for Story/Quests is wrong (and illogical).

When I made a game with it set below 20%, I had low reviews stating that it was bad of me to ignore Story/Quests. Later on, when I treated it like it had a ( - ) instead, I garnered way better ratings and, more importantly, no complaints about lacking Story/Quests.