Talk:Game Development Based on Experience/1.4.3/@comment-184.36.229.142-20130509024129/@comment-9135498-20130509164014

Yep, I get the same thing.

The only problem about the design/tech ratio, is that your employees hired are pure luck - yes you can train them, but it just seems retarded to me, that if all your employees have 999 in all skills, you will make bad games.