Talk:Game Development Based on Experience/1.4.3/@comment-71.8.194.93-20130504043537/@comment-9088222-20130504045057

Going over the data, you should have gotten the values you did(well, the market values are basically random...). Pretty much any game made early on is much less effected by the T/D ratio. You were 0.005 away on your T/D ratio from getting a penalty which would have caused your score to go down to a 9 average(This is by the data here). You could have gotten the same results if you had for example a 14/17 for your T/D(which would give you a bonus for having a good T/D ratio) and had chosen a better system for casual games(such as PC).

That is 4 less points for the same score. T/D does make a huge difference(especially later in the game).

To sum this up, yes you can get good scores if you ignore T/D ratios. You just have to work harder for them. So you are right, T/D ratio is not the only thing that matters. Sometimes just getting high values for Tech and Design is much better :)