Talk:Game Development Based on Experience/1.4.3/@comment-1322670-20130504133004/@comment-99.119.14.242-20130504195939

I made only alternating Space Sim + Strategy games on my first good run (just to avoid the penalty for same game type), and both have the same slider requirements and need 1.6 tech to design ratio. I had to hire people with Complex Algorithms and generally train for Tech specifically to get a good ratio, then trained for Speed to increase my absolute T+D. It also looks like you can remove features from Design areas to skew the balance back to Tech, but bascially it's about the staff balance of T to D more than anything. When you get closer to max, where they are the same, the area being worked on or specilization only creates slightly more bubble amounts for the related stat. If everyone has a 1:1 ratio in their stats, I think it may not be possible anymore to hit those ratios, I'm not even sure if the minimum ratio (1.2 T:D vs. the 1.6 ideal on the types I work on) is possible in that case. Try removing all features from all Design centric areas.