Talk:Success Guide/@comment-4225664-20130905023035/@comment-205.166.76.15-20131112015120

There is no scripted "success" in the sense of "no matter what it's 9+". You can trigger the "success" you're talking about as early as Y2 if you build the custom engine early. In reality, there are two scripted "no hits" followed by a scripted "hit".

You initially compete against a score of around 30*. Typically, matching the target score results in a review score of 9**. In the beginning, however, the first two review scores that are at least 9 instead score around 8. During the sales of these games, an announcement is made calling them "surprise hits".

The third review score that is at least 9 will instead result in a perfect 10/10/10/9. This will garner massive sales and "launch you out of the garage". From then on, you compete against your previous scores.


 * 30 combined design/tech points with no bugs or penalties and all bonuses except for trend.


 * Actual displayed review scores will be 9 +/- 1.