You can hire new employees when you're in an office (Out of the garage) by pressing the 'Fill Position' button.
You can then choose how much you want to spend on searching for staff (By adjusting the budget slider), and how you want to filter your possible staff. (Technology, Design, or Design and Technology)
Budget[]
The higher the budget set, the more options you will have for Staff members and the more skilled they will be.
Filters[]
- Complex Algorithms: Technology
- Game Demo: Design & Technology
- Showreel: Design
Employee Attributes[]
Atribute | Effects |
---|---|
Technology | Increases amount of Technology Bubbles |
Design |
Increases amount of Design Bubbles |
Speed | Increases bugfixing and increases amount of regeneration during vacation and how quickly staff starts working after returning. |
Research | Increases amount of Research Bubbles. |
Level | Staff gain experience and level up. Reaching certain level thresholds unlocks specialization. |
Employee attributes effects[]
These effects apply to the following activities :
- Game Development (detailed algorithm : Tech and Design Points Generation Algorithm)
- Custom Game Engine
- Contracts
They can however be modified during the course of a game via Training, and are a requirement for mission specialization and domain specialization
Algorithm for finding new employees:[]
The available Employee properties depend on the Budget size and Office Level
Budget Ratio:
b – Percentage of Budget Slider (range: 0-1)
Office level factor:
e = (0.8 for Office Level 4 or 0.4 for Office Level 1-3) + (0.2 with 5% chance bonus) is in range 0.4 - 1
Cost for finding Employee:
(2 + 198*(-0.5*b*b*b*b*b + 3*b*b*b*b - 3.5*b*b*b + 2*b*b -> rounded down) * 10,000 is in range 20,000- 2,000,000
Number of Employees that will be found:
h = [ 2+3*(b+0.2 -> clamped between 0 and 1) ] -> Rounded down is in range 1 - 5
Slider percentage | Search cost | Employee count |
---|---|---|
0% | 20,000 | 2 |
14% | 80,000 | 3 |
47% | 440,000 | 4 |
80% | 1,110,000 | 5 |
Employee search duration:
Between 1.5 and 3 weeks.
Budget factor:
BF = b/3+(1-b/3)*(random number between 0 and 1) is in range 0 - 1
Game calculates Tech and Design complements from MinTech/MinDesign Ratios, result in the form of a table:
MinTech | MinDesign | TechComplement | DesComplement | |
---|---|---|---|---|
Complex Algorithms | 0.6 | - | 0 | 0.4 |
Game Demo | 0.3 | 0.3 | 0.3 | 0.4 |
Showreel | - | 0.6 | 0.6 | 0.4 |
Game checks whether famous Employee is found:
R1 - first random number between 0 and 1 R2 - second random number between 0 and 1 BF > 0.5 and R1 > 0.5 and R2 > 0.5 - all conditions must be fulfilled
If the Employee is not famous, the game checks whether a famous Employee can be searched for again (Maximum of 2 times)
(b+0.1 - clamped between 0 and 0.7) => (Randomized Number between 1 and 0)
Afterwards, the game generates a Name, Surname, and Sex.
Male | Female | |
---|---|---|
Famous |
85% | 15% |
Not Famous | 75% | 25% |
Parameters:
C=[(5*L -> rounded down) -> clamped between 1 and 5]
The game then sets up the employees properties:
Name Quality Factor: L = 0.2 + e * BF - Ranges from 0.2 to 1.2 Design skill focus: D = 2/5*C*(TechComplement + DesComplement*(Random, between 1 and 0)) Tech skill focus: T = 2/5*C - D Research skill focus: R = 0.2 + e * R1 Speed skill focus: S = 0.2 + e * R2 Efficiency: 0.05 Salary: P = [C * 10000 +/- 20% - RandomValue] (Rounded to the nearest thousand) Famous: F = R1 > 0.5 && R2 > 0.5 && BF > 0.5 Gender: Dependent upon percentage of chance, found above.
Famous People[]
Name | Gender | Area |
---|---|---|
Bill J. Allen (Paul Allen) | Tech | |
Dennis Avelone (Chris Avelone) | Tech | |
Arthur Bee | General | |
Mick Brash (Michael Abrash) | Design or Tech | |
Bill Bright (Will Wright) | Design | |
Lucy Broadshaw (Lucy Bradshaw) | General | |
Rina Brok | General | |
Jennifer Cavanagh | General | |
Richard Chariott (Richard Garriott) | Tech | |
Jona Chen (John Cena) | Design | |
Drew Darpyshyn (Drew Karpyshyn) | Design | |
Nathaniel Diaz (Nate Diaz) | Design | |
James Di Margiti | Tech | |
David Draben (David Braben) | Design | |
David Drossman (Craig Crossman) | Design | |
Phillip Fesh (Phil Fish) | General | |
Michael Fisher | Design | |
Kevin Flin (Kevin Flynn) | General | |
James E. Garmack (John D. Carmack) | Tech | |
Ronny Garmel (Ron Carmel) | General | |
Dennis Habbabis (Demis Hassabis) | General | |
Heather Hailey (Heather Kelley) | General | |
Clinton Harris | General | |
Leeroy Jenkins | General | |
Arnt Johnson | General | |
Laureen Kamo (Maureen Carroll) | General | |
Ralph Koster (Raph Koster) | General | |
Andres Lamot (Andre LaMothe) | Design | |
Beverly Larand | Tech | |
Jane Lean | General | |
Jack Long | General | |
Allen Low (Al Lowe) | General | |
Chris Maley | General | |
Migeru Mayomoto (Shigeru Miyamoto) | Design | |
Eduard McGillen (Edmund McMillen) | Design | |
Sip Meyer (Sid Meier) | Design or Tech | |
Hasir Nebelli (Nasir Gebelli) | Design or Tech | |
Amy Nenning (Amy Hennig) | General | |
Martin Person (Markus Persson) | Tech | |
Paul Pres (Paul Frees?) | General | |
Peter Polynox (Peter Molyneux) | Design or Tech | |
Ron Raglow (Don Daglow) | Tech | |
Ricky Rartle (Richard Bartle) | General | |
Riana Ratchett (Rhianna Pratchett) | Design | |
Paul Reed | Tech | |
Tom References (Tommy Refenes) | Tech or Design | |
Christian Robertson (Chris Roberts) | Tech | |
Eric Robertson | Tech | |
Erica Robinson | General | |
Tony Rodriguez | General | |
Johnny Rome (John Romero) | Design | |
Alex Rose | Tech | |
Scott Rro | Design | |
Tom Schofer (Tim Schafer) | Tech | |
Ben Silverman (Ken Silverman) | Tech | |
Joe Smodley (John Smedley) | General | |
Jerry Sole (Jeremy Soule) | Tech | |
Christoph Sowyer (Chris Sawyer) | Tech | |
Kyle Stabler (Kyle Gabler) | General | |
Markus Stonefeather | Tech | |
Mark Torris | General | |
Warden Vector (Warren Spector) | General | |
Dino Watty | General | |
Brenda Wrathbate | General | |
Pauline Zobeck | General |