There are two kinds of training options in the game. Most of the training options available are there to increase your employee's stats. Several other options allow you to learn abilities, specialisations or gain/unlock special features.
Training your stats
You unlock your first set of stat training options when you move from the garage, your second set of training options when you upgrade your computer (2nd office), and you unlock the last set of training options when you move to your final office. Please note that each stat training tier does have a cap on it. Increase beyond this cap is still possible but will be subject to severe diminishing returns.
Also note that there is a diminishing returns system for training overall.
- If you repeat the same (stat) training in quick succession, you will get very small results from this attempt
- If you repeat a different (stat) training in quick succession, you will get smaller results from this attempt
Case study:
When in third office I had two training sessions, one after a long time spent without training, and another after making an AAA MMO Title (takes a bit less than a year I think). In both sessions I trained each employee 3 times using 30RP options. I recorded results for each employee and calculated averages across the board. By the way, training seems to be a flat increase, not a percentile one.
In first session, I trained Design or Tech, then Research, then Speed. Average results were 55, 33, 32.
In second session, I trained Research, then Design or Tech, then Speed. Average results were 46, 28, 30
From this experiment I can conclude that consequent training in different stats do not get progressively diminishing returns, instead all training sessions after first just provide slightly lower results (about 2/3 of the potential). It cannot be said for sure, but I suppose that an employee's "succeptibility" to training regenerates fully over a period of about a year, and since I trained for the second time sooner than a year, my second results were slightly lower across the board (55 vs 46 for first session, 33 vs 29 for consequent ones).
It also seems that making a very successful game (with 3 tens for example) will influence how well someone trains. I had just made a 10/10/10/9 game in which one of my employees was 95% focused on Graphics. When I trained that employee in Design (using the Game Design Course from Teach and Learn), Design went up with precisely 100 points.
Finally, different training options available in the game are presented below.
Book Studies (version 1.4.3)
This training tier is capped at 500.
Training | Cost | Benefit |
---|---|---|
Game Dev Gems | 5RP, 15K cr. |
++ Design, ++ Technology, + Research, + Speed |
Make Me Think! | 5RP, 15K cr. |
+++ Research, + Technology, + Design, + Speed |
Game Design for Pirates | 5RP, 15K cr. | +++ Design,
+ Technology, + Research |
Don't Repeat Yourself | 5RP, 15K cr. | +++ Speed,
+ Research, + Technology, + Design |
Code Incomplete | 5RP, 15K cr. | +++ Technology,
+ Design, + Research |
Practice, Practice, Practice
This training tier is capped at 700.
Training | Cost | Benefit |
---|---|---|
G3 Pixel Cup | 10RP, 70k cr. | +++ Design,
+ Technology, + Research |
G3 Code Jam | 10RP, 70k cr. | +++ Technology,
+ Design, + Research |
G3 Game Jam | 10RP, 70k cr. | ++ Design, ++ Technology,
+ Research |
G3 Time Trials | 10RP, 70k cr. |
+++ Speed, + Research, + Technology, + Design |
G3 Innovation Challenge |
10RP, 70k cr. | +++ Research,
+ Technology, + Design, + Speed |
Teach and Learn
This training tier is capped at 900.
Training | Cost | Benefit |
---|---|---|
Game Design Course | 30RP, 140k cr. |
|
Programming Course | 30RP, 140k cr. |
|
Product Management Course | 30RP, 140k cr. |
|
R&D Course | 30RP, 140k cr. |
|
Specialized training[]
Management[]
Training | Cost | Benefit |
---|---|---|
Staff Management | 0RP, 25K cr. | Main character one time only. Allows hiring employees. |
Unique training options for business owner[]
Training | Cost | Benefit |
---|---|---|
Staff Welcome Training | 0RP, 10K cr. | Employees one time only (each). Increases Efficiency from 0.05 upto 0.28 |
Specialization training[]
(tbd - both for game development and research/tech labs)
To specialize in a specific slider you will need to meet required levels of design and technology. Specialization costs 200 research point and 5M credits per person. Also staff has to be at Level 7 or higher.
Slider | Design | Technology |
---|---|---|
Engine | 180 | 720 |
Gameplay | 720 | 180 |
Story/Quests | 720 | 180 |
Dialogues | 810 | 90 |
Level Design | 360 | 540 |
AI | 180 | 720 |
World Design | 540 | 360 |
Graphics | 450 | 450 |
Sound | 540 | 360 |